Mechanics
48 entries in the Pathfinder 2nd Edition compendium
- Ability Scores and Boosts
- Alignment, Edicts, and Anathema
- Ancestry and Heritage
- Armor Class
- Character Creation Steps
- Class Features by Level
- Core Resolution: Checks and DCs
- Downtime Mode
- Dying, Death, and Recovery
- Encounter Building — Detailed XP Tables
- Encounter Building for GMs
- Encounter Mode and Initiative
- Exploration Activities
- Exploration Mode Activities
- Feats
- Focus Spells and Innate Spells
- Hazards
- Heightening and Spell Ranks
- Hero Points
- Hero Points in Depth
- Hit Points and Dying
- Movement and Speed
- Perception
- Persistent Damage
- Prepared vs Spontaneous Spellcasting
- Proficiency Ranks
- Proficiency Ranks — Detailed
- Recall Knowledge in Depth
- Resting and Recovery
- Saving Throws
- Shield Rules — Detailed
- Skill Actions Overview
- Spell Components and Metamagic
- Spell Traditions — Arcane, Divine, Occult, Primal
- Spellcasting Traditions
- Starting Equipment and Wealth
- Subsystems
- The Degrees of Success
- The Three-Action Economy
- Traits System
- Treat Wounds and Battle Medicine
- Weapon Trait — Agile
- Weapon Trait — Deadly
- Weapon Trait — Fatal
- Weapon Trait — Finesse
- Weapon Traits — Forceful, Sweep, Trip, Grapple, Shove, Parry
- Weapon Traits — Volley, Propulsive, Thrown, Range
- XP and Leveling Up