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Mechanics

Feats

PF2e feat system with ancestry/class/skill/general categories granted at different levels, plus multiclass archetypes for cross-class abilities.

Feats are discrete abilities chosen at specific levels. PF2e has several categories of feats, each available at different intervals.

Feat Categories:

  • Ancestry Feats: Granted at levels 1, 5, 9, 13, and 17. Draw from your ancestry's feat list. Define cultural and heritage abilities.
  • Class Feats: Granted every even level (2, 4, 6, 8...) for most classes. Fighters get them every level. Define combat techniques, class abilities, and specializations.
  • Skill Feats: Granted every even level for most classes (Rogues get them every level). Unlock additional skill uses (e.g., Titan Wrestler for grappling larger creatures, Intimidating Glare for non-verbal Demoralize).
  • General Feats: Granted at levels 3, 7, 11, 15, 19. Broad abilities not tied to a class (e.g., Fleet for +5 Speed, Toughness for +1 HP per level, Canny Acumen for bumping a save proficiency).
  • Archetype Feats: Gained through multiclass archetypes. At level 2+, you can begin taking feats from another class's archetype.

At Level 1: You gain:

  • 1 Ancestry feat
  • Class's initial class feats and abilities (some classes give a bonus class feat)
  • Background feat (skill feat)

Archetype (Multiclassing): Spend class feat slots to take a dedication feat and subsequent feats from another class's archetype. This grants a subset of that class's abilities.