Class Features by Level
Universal advancement: class feats at even levels, skill feats at odd, ancestry feats at 1/5/9/13/17, ability boosts every 5 levels. Proficiency scales by class type.
Every class follows a structured advancement table. While specific features differ by class, the overall rhythm is shared.
Universal Level Milestones:
- Level 1: All starting class features, initial proficiencies, ancestry feat, background benefits
- Level 2: 1st class feat, 1st skill feat
- Level 3: 2nd-rank spells (casters), general feat, skill increase
- Level 5: 3rd-rank spells (casters), ability boosts (+2 to four different ability scores), ancestry feat, skill increase
- Level 7: 4th-rank spells (casters), general feat, skill increase
- Level 9: 5th-rank spells (casters), ancestry feat, skill increase
- Level 10: Ability boosts, skill increase
- Level 11: 6th-rank spells (casters), general feat, skill increase
- Level 13: 7th-rank spells (casters), ancestry feat, skill increase
- Level 15: 8th-rank spells (casters), ability boosts, skill increase
- Level 17: 9th-rank spells (casters), ancestry feat, skill increase
- Level 19: 10th-rank spells (casters), general feat, skill increase
- Level 20: Ability boosts, capstone class feature
Proficiency Progression (typical martial): Weapons: Trained (1) to Expert (5) to Master (13). Armor: Trained (1) to Expert (11) to Master (17). Saves advance at class-specific levels.
Proficiency Progression (typical caster): Spell attack/DC: Trained (1) to Expert (7) to Master (15) to Legendary (19). Weapons stay Trained. Armor Trained or Expert at best.
Skill Increases: Every odd level starting at 3, you increase one skill's proficiency by one rank (Trained to Expert, Expert to Master, Master to Legendary). Some ranks have level prerequisites (Master requires level 7+, Legendary requires level 15+).