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Mechanics

Proficiency Ranks

Five-rank competency system (Untrained/Trained/Expert/Master/Legendary) adding rank bonus + level to all trained checks, with rank-gated skill actions.

Proficiency is the core competency system in PF2e. Every skill, weapon, armor, save, and spell attack has a proficiency rank.

The Five Ranks:

RankBonusDescription
Untrained+0No added bonus. Just ability modifier (level is NOT added when untrained)
Trained+2Basic competency. Required for certain skill actions
Expert+4Significant skill. Required for harder DCs
Master+6Professional excellence
Legendary+8Superhuman mastery

Formula: Proficiency bonus = Rank bonus + Character Level (when trained or above)

Example: Level 5 character with Expert in Athletics → +4 (expert) + 5 (level) = +9, then add STR modifier.

Key Implication: Being Untrained does not add your level to the roll. This is a massive gap — an untrained level 10 character rolls only their ability modifier, while a trained level 10 character adds level + 2.

Proficiency Gating: Some skill actions require a minimum proficiency rank. Treat Wounds requires Trained Medicine; Identify Magic requires Trained in the relevant tradition skill.

Class Advancement: Your class determines when skills and attacks advance. Fighters reach Master weapon proficiency at level 13 and Legendary at level 19.

This product includes content derived from the Pathfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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