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Mechanics

Proficiency Ranks

Five-rank competency system (Untrained/Trained/Expert/Master/Legendary) adding rank bonus + level to all trained checks, with rank-gated skill actions.

Proficiency is the core competency system in PF2e. Every skill, weapon, armor, save, and spell attack has a proficiency rank.

The Five Ranks:

RankBonusDescription
Untrained+0No added bonus. Just ability modifier (level is NOT added when untrained)
Trained+2Basic competency. Required for certain skill actions
Expert+4Significant skill. Required for harder DCs
Master+6Professional excellence
Legendary+8Superhuman mastery

Formula: Proficiency bonus = Rank bonus + Character Level (when trained or above)

Example: Level 5 character with Expert in Athletics → +4 (expert) + 5 (level) = +9, then add STR modifier.

Key Implication: Being Untrained does not add your level to the roll. This is a massive gap — an untrained level 10 character rolls only their ability modifier, while a trained level 10 character adds level + 2.

Proficiency Gating: Some skill actions require a minimum proficiency rank. Treat Wounds requires Trained Medicine; Identify Magic requires Trained in the relevant tradition skill.

Class Advancement: Your class determines when skills and attacks advance. Fighters reach Master weapon proficiency at level 13 and Legendary at level 19.