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Mechanics

Weapon Trait — Agile

Agile: reduces MAP to -4/-8 (from -5/-10). Makes second attacks more viable. Essential for multi-attack builds. Common on light weapons and unarmed strikes.

Agile weapons are light and fast, reducing the Multiple Attack Penalty (MAP).

Mechanical Effect:

  • Your Multiple Attack Penalty with this weapon is -4 on second attack and -8 on third (instead of the normal -5/-10)
  • This applies only to attacks made WITH this weapon — other weapons still use normal MAP

Why It Matters: In PF2e, second and third attacks are significantly less likely to hit due to MAP. Agile reduces the penalty by 1 on each step, making follow-up attacks more viable.

Common Agile Weapons:

  • Shortsword, dagger, rapier (with finesse), light mace, kukri
  • Fists (unarmed attacks are Agile by default)
  • Many monk weapons

MAP Comparison:

Attack #NormalAgile
1st+0+0
2nd-5-4
3rd-10-8

Tactical Note: Agile weapons are best for characters who make multiple Strikes per turn — dual wielders, Flurry Rangers, and Monks. The -4 vs -5 difference on the second attack is meaningful in PF2e's tight math where +1 matters.