Subsystems
Structured subsystems for Chases (obstacle sequences), Infiltrations (IP vs. Awareness), Research (RP accumulation), and Influence (social skill challenges against NPC thresholds).
PF2e provides structured subsystems for complex non-combat scenarios that go beyond a single skill check.
Chases
A chase is structured as a series of obstacles, each requiring a skill check to overcome. The chase has a set number of obstacles (typically 4-6). Each round, participants attempt to overcome the current obstacle using an appropriate skill.
- Success: Advance past the obstacle
- Critical success: Advance and gain a lead (or close distance)
- Failure: Stuck at the obstacle; try again next round
- Critical failure: Stuck and suffer a setback (injury, lost item, etc.)
The chase ends when one side overcomes all obstacles or the gap becomes too large.
Infiltrations
Infiltration subsystem models heist-style scenarios:
- Preparation phase — Characters gather information, establish covers, and acquire tools. Each preparation action gives a bonus or unlocks an approach during the infiltration.
- Infiltration points — Characters earn Infiltration Points (IP) by succeeding at challenges. Accumulating enough IP completes the infiltration.
- Awareness — Failures increase an Awareness counter. If Awareness reaches its threshold, the infiltration is blown and the group is caught.
- Complications — Between challenges, the GM may introduce complications that require immediate attention.
Research
The research subsystem structures investigation and study:
- A research topic has a level and a number of Research Points (RP) needed to complete.
- Each research attempt uses a relevant skill; success earns RP, critical success earns bonus RP.
- Different skills may unlock different facets of the same topic.
- Failure earns no RP; critical failure introduces false leads.
Influence
Used for social scenarios (convincing a council, swaying a crowd):
- NPCs have Influence thresholds and preferred/rejected skills.
- Characters make skill checks to gain Influence with specific NPCs.
- Discovery checks reveal NPC preferences before attempting to influence them.