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Mechanics

Resting and Recovery

8-hour rest recovers HP equal to Con mod times level and restores spell slots; 1-hour daily preparations set up prepared spells; [[compendium:action:Treat Wounds]] provides between-combat HP recovery.

Characters need rest to recover resources. PF2e uses a daily preparation model.

Overnight Rest (8 hours):

  • Recover HP equal to your Constitution modifier (minimum 1) multiplied by your level
  • Recover all spell slots
  • Recover all focus points
  • Remove most conditions (Wounded decreases by 1)
  • Reset daily-use abilities and items

Daily Preparations (1 hour): After resting, characters spend 1 hour in morning preparations:

  • Prepared casters choose spells
  • Alchemists brew their daily free items
  • Champions and druids commune with their deities/nature
  • Players check for expiring effects and buffs

Treat Wounds: Can be used during exploration to restore HP without resting. A successful Medicine check (DC 15, Trained) restores 2d8 HP. A creature can only benefit from Treat Wounds once per hour.

The Wounded Condition: Wounded is removed when someone successfully Treats your Wounds or you are restored to full HP and rest for 10 minutes.

Long-Term Care: Tending to wounds over multiple days can accelerate recovery from special conditions.

Resource Management: PF2e is designed for multi-encounter adventuring days. Rest recovers HP based on Constitution and level (not full HP), so Treat Wounds between combats is essential. GMs should plan accordingly.