Actions
508 entries in the Pathfinder 2nd Edition compendium, page 3 of 3
- Scout
- Scout Location
- Screaming Skull
- Scurry
- Search
- Secure Disguises
- Seedpod Spring
- Seek
- Seething Frenzy
- Selfish Shield
- Send Diplomatic Envoy
- Sense Direction
- Sense Motive
- Sense Weakness
- Set Alarms
- Set Traps
- Share Death's Promises
- Share Senses
- Shift Immanence
- Shove
- Show of Force
- Shred
- Sickening Assault
- Sidestep Through Time
- Siegebreaker
- Snatch
- Snatch and Zap
- Sneak
- Spellstrike
- Spiked Bunker
- Spinning Crush
- Spit
- Spread the Legend
- Spring Kick
- Spring the Trap
- Squeeze
- Stand
- Steal
- Step
- Stop
- Stride
- Strike
- Strike, Breathe, Rend
- Study
- Subsist
- Sudden Retreat
- Supernatural Solution
- Supplementary Hunting
- Support
- Survive the Wilds
- Sustain
- Sustain an Activation
- Sustain an Effect
- Swarming Assault
- Swim
- Swimming Snap
- Tail Escape
- Tail Swipe
- Tail Toxin
- Take a Breather
- Take a Taste
- Take Control
- Take Cover
- Takedown
- Tap Ley Line
- Tap Treasury
- Taunt
- Tearing Clutch
- Telekinetic Assault
- Telepathic Pounce
- Tell Campfire Story
- Ten Paces
- Tendril Strike
- Thoughtful Reload
- Threatening Approach
- Throw Rock
- Tongue Grab
- Tongue Pull
- Touch and Go
- Toxic Skin
- Track
- Trade Commodities
- Train Army
- Travel
- Treat Disease
- Treat Poison
- Treat Wounds
- Trip
- Tumble Through
- Ultrasonic Scream
- Undead Guardians
- Unleash Psyche
- Unnerving Screech
- Upstage
- Venom Draw
- Visions of Sin
- Vital Shot
- Warfare Exercises
- Water Hazards
- Weaponsight
- Weighted Kick
- Whirlwind Maul
- Wicked Thorns
- Wilderness Survival
- Wind them Up
- Wing Thrash
- Wrapping Tendrils
- Wyrm's Breath