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Trade Commodities
Cashing in stockpiled goods for a kingdom's future turn can pay off richly, or simply waste the stock if the trade sours.
commonCommerceDowntime
Critical Success At the beginning of the next Kingdom turn, you gain 2 bonus Resource Dice per point of stockpile expended from your Commodity now.
Success At the beginning of your next Kingdom turn, you gain 1 bonus Resource Die per point of stockpile expended from your Commodity now.
Failure You gain 1 bonus Resource Die at the beginning of your next Kingdom turn.
Critical Failure You gain no bonus Resource Dice (though the Commodity remains depleted). If you Traded Commodities the previous turn, gain 1 Unrest.