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Set Traps

Rigging the camp's approach with hidden snares turns a surprise night attack into a clumsy, stumbling assault for the invaders.

commonCampingManipulate

Camping Manipulate

Nethys note: This camping activity requires that Nok-Nok is camping with the PCs (but see Learn from a Companion).

Nok-Nok sets several annoying and frustrating traps around the camp's perimeter. If the campsite is attacked by enemies during the next 24 hours, the invaders suffer a –1 item penalty to all attack rolls and skill checks on the first round of combat as they navigate the distracting traps. Any enemy whose initiative result is less than Nok-Nok's Thievery DC is also flat-footed from the traps until the start of their turn on the second round of combat.

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