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Wind them Up

A gunslinger's blade distracts a foe from the hand relieving them of a possession, and a clean theft opens them to the follow-up shot.

commonGunslinger

Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, and then attempt a Thievery check with a –5 penalty to Steal from your target; you can't Steal closely guarded objects or objects that would take a long time to pilfer. You don't need a free hand to attempt to Steal something in this manner. If your Thievery check succeeds, the target is flat-footed against your ranged attacks until the start of your next turn, and you don't trigger reactions that are normally triggered by movement or a ranged attack.

Action Cost Two Actions

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