Showing0entries
Sorted A-Z
Actions

Sidestep Through Time

Slipping a short distance through time dodges clear of an incoming area effect, though the jump leaves the mover exposed right after.

common

You slip through time to avoid a dangerous outcome. Teleport up to 10 feet in any direction. If this would take you outside of the area’s effect, you don’t need to attempt the Reflex save against it. You are then off-guard for 1 round.

Action Cost Reaction

Trigger You are about to attempt a Reflex saving throw against an area effect