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Survive the Wilds

Wrapping on an attuned pelt throws a protective glow around allies nearby, shielding the whole group against one chosen kind of harm.

commonAuraManipulateTranscendence

Aura Manipulate Transcendence

You wrap the pelt around yourself. You can choose to change the damage type the pelt is attuned to. The pelt shines gold, drawing the offending energies into itself. Until the start of your next turn, this shine creates an aura in a 15-foot emanation. You and all allies in the emanation gain a +2 circumstance bonus to AC and saving throws against effects with that trait.

Action Cost Single Action