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Survive the Wilds

Single action that grants an aura with a 15-foot emanation for one round, providing +2 circumstance bonus to AC and saving throws against a chosen damage type to you and allies in...

commonAuraManipulateTranscendence

Aura

Manipulate

Transcendence

You wrap the pelt around yourself. You can choose to change the damage type the pelt is attuned to. The pelt shines gold, drawing the offending energies into itself. Until the start of your next turn, this shine creates an aura in a 15-foot emanation. You and all allies in the emanation gain a +2 circumstance bonus to AC and saving throws against effects with that trait.