Supplementary Hunting
Sending hunters and trappers out during downtime can restock a kingdom's larder, though a bad outing risks drawing predators instead.
Critical Success Gain 1d4 Food commodities, 1 Luxury commodity, and 1 bonus Resource Die at the start of your next Kingdom turn.
Success Choose only one of the three options from the above result.
Failure Your hunters and trappers fail to supplement your stores and must spend time resupplying and setting new traps; you cannot attempt Supplementary Hunting on the next Kingdom turn.
Critical Failure As failure, but your hunters and trappers have accidentally attracted the attention of dangerous wildlife. Either gain 1d4 Unrest or increase a Ruin of your choice by 1.
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