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Actions

Strike, Breathe, Rend

A follow-up strike channels leftover energy from a prior hit into an added burst of spirit damage on the same target.

commonSpiritTranscendence

Spirit Transcendence

You channel a rending pulse of energy down your weapon in the moment of contact. The target of the Strike takes spirit damage equal to the noble branch’s weapon damage dice. This includes any extra dice from striking runes, but not from special abilities, property runes, or the like.

Action Cost Single Action

Requirements Your last action this turn was a successful Strike with the _noble branch_