
The Seeker
Relic-minded investigator who reads places, magic, and clues.
- HP
- 16
- Load
- light: ≤3 | normal: 4-6 | heavy: 7-9
Look at us. Huddling behind our walls, hearing evil in every passing noise. Cowards, all. All, but you. You fear not the unknown. You plunge into it, searching. Grasping at what has been lost. What will you find, o Seeker? Signs of a bright new age? Or signs of our doom?
The Seeker is Stonetop's relic-minded investigator, a scholar who reads places, magic, and clues, and who has embraced dark power to protect what they hold dear. They wield a major arcanum whose mysteries they slowly unlock, channeling its power at the risk of Consequences that may never wash clean.
Driven by Cunning, Curiosity, Hubris, Mystery, or Vision.
Their path runs through forbidden lore: the lost arts of the Makers, the strange ways of The Fae, and the hungry powers of The Things Below.
Arcana
Powerful, dangerous artifacts the Seeker studies and wields, in two grades: major and minor. Each major arcanum carries its own moves, mysteries to unlock over time, and a track of Consequences that the Seeker marks when its power is overdrawn — marks that may never clear. The Seeker begins play with one major arcanum granted by their Background.
Playbook Moves
Starting Moves
Advanced Moves (Levels 2–5)
- Attuned
- Conduit of Power
- Countermeasures
- Everything Bleeds
- Everything Burns
- Improved Stat
- Initiate of the Secret Arts
- Let's Make a Deal
- Logbook
- Magpie
- Never at a Loss
- Polyglot
- Quick Study
- Safety First
- Sage Advice
- Cryptologist
Advanced Moves (Levels 6–10)
Backgrounds
Patriot
These people are family, and you'll be damned if you'll let them come to harm. You've sought out and embraced dark power to protect them — and you seek more. You start Well Versed in the Things Below.
- **Bonus move:** Let's Make a Deal
- **Starting arcanum** (choose 1): Hec’tumel Codex, The Red Scepter, The Staff of the Lidless Orb
Antiquarian
The past has buried many secrets, and you're determined to dig them up. Years of study across the land have led you here, convinced this town holds the key to your greatest discoveries. You start Well Versed in the Makers and their arts.
- **Bonus move:** Polyglot
- **Starting arcanum** (choose 1): Noruba’s Ice Sphere, The Azure Hand, The Mindgem
Witch Hunter
You've dedicated your life to rooting out and destroying horrors and their servants. You start Well Versed in (your pick) the Fae, the Things Below, or the Last Door and what lies beyond.
- **Bonus move:** Everything Bleeds
- **Starting arcanum** (choose 1): Demonhide Cloak, The Redwood Effigy, The Twisted Spear