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Moves

Improvise

The SeekerAdvancedL6+

You don't wait to be worthy — you pry power open with wit and nerve.

When you wish to use an arcanum's move or option without having unlocked it, ask the GM what fool risk(s) it requires and/or what consequence(s) you'll incur. If you go for it, roll +INT: on a 7+, you get it to work this once—trigger the move or use the option as if you'd unlocked it; and on a 10+, also mark one step towards unlocking the arcanum's mysteries.

Requires

level 6+ and Quick Study