entries
Sorted A-ZMoves
Improvise
You don't wait to be worthy — you pry power open with wit and nerve.
When you wish to use an arcanum's move or option without having unlocked it, ask the GM what fool risk(s) it requires and/or what consequence(s) you'll incur. If you go for it, roll +INT: on a 7+, you get it to work this once—trigger the move or use the option as if you'd unlocked it; and on a 10+, also mark one step towards unlocking the arcanum's mysteries.
level 6+ and Quick Study
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.