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Sorted A-ZMoves
Work With What You've Got
The SeekerPlaybook
The terrain itself becomes a weapon when you look hard enough.
When you cleverly use your environment to harm or impede your foe(s), roll +INT. On a 10+, pick 2; on a 7-9, pick 1.
- Interrupt or thwart their action(s)
- Create an opportunity that grants you or an ally advantage on the next roll to exploit it
- Deal damage appropriate to the source: d4 for bruises or scrapes, d6 for bloodshed, d8 if it would break bones, d10 if it would kill a common person