Mechanics
150 entries in the Starfinder 2e compendium
- Ability Boosts and Flaws
- Ability Glossary
- Action
- Actions
- Actions (Rules) (Player Core)
- Activities (Rules) (Player Core)
- Adjusting the Setting
- Afflictions
- Alien Core Dragons
- Ancestry (Rules) (Player Core)
- Ancestry, Class, and Background
- Area
- Armor Class (AC)
- Armor Class (Rules) (343-armor-class)
- Attack
- Attack Rolls (Rules) (Player Core)
- Attacking
- Attribute Modifier
- Attribute Modifier (Rules) (Player Core)
- Background (Rules) (Player Core)
- Basic Saving Throws (Rules) (Player Core)
- Basics of Play
- Bonuses (Rules) (Player Core)
- Bonuses and Penalties
- Bulk and Encumbrance
- Character Creation (Rules) (Player Core)
- Check
- Checks
- Class (Rules) (Player Core)
- Common Starfinder Lore Subcategories
- Companion Creatures
- Compare to AC
- Condition
- Conditions
- Creating a Narrative
- Creature Adjustments
- Creature Traits
- Currency (Rules)
- Damage (Rules) (Player Core)
- Damage Rolls (Rules) (Player Core)
- Defenses (Rules) (321-defenses)
- Defenses (Rules) (342-defenses)
- Defining Characters
- Degrees of Success
- Describing Heroic Deeds
- Dice
- Downtime (Rules) (Player Core)
- Downtime Mode
- Effects
- Effects (Rules) (Player Core)
- Encounter Mode
- Encounters
- Example of Play
- Exploration
- Exploration Mode
- Exploring the Galaxy
- Extra Preparation
- Feat
- Flat Checks
- Format of Rules
- Fortune and Misfortune
- Fortune and Misfortune (122-misfortune)
- Fortune and Misfortune (Player Core)
- Free Actions
- Game Conventions
- Game Master (GM)
- Gaming is for All
- Getting a DC From a Modifier
- Hero Points (Rules)
- Hit Points (HP)
- Hit Points, Healing, and Dying
- Immunity, Weakness, and Resistance
- In-Depth Action Rules
- Initiative
- Key Terms
- Key Terms (3-operative)
- Key Terms (4-solarian)
- Key Terms (5-soldier)
- Key Terms (6-witchwarper)
- Key Terms (Player Core)
- Key Terms (Rules)
- Languages (Rules) (1284-languages)
- Level
- Leveling Up
- Leveling-Up Checklist
- Magic and Spellcasting
- Making Choices
- Modes of Play
- Movement
- Movement (Rules) (Player Core)
- Multiple Attack Penalty (Rules) (Player Core)
- Natural 1 and Natural 20
- Navigating the Neon Jungle
- Nonplayer Character (NPC)
- Overview
- Penalties
- Perception
- Perception (Rules) (Player Core)
- Perception and Detection
- Perception and Detection (Rules) (Player Core)
- Perception for Initiative
- Player Character (PC)
- Playing the Game
- Proficiency
- Proficiency System
- Range Penalty
- Rarity (Rules) (Player Core)
- Reactions
- Reading Rules
- Religion (Rules) (Player Core)
- Rituals (Rules) (Alien Core)
- Roleplaying
- Rolling Checks
- Round
- Rules Overview
- Saving Throw (Save)
- Saving Throws (Rules) (Player Core)
- Secret Checks
- Single Actions
- Skill
- Skill Checks (Rules) (Player Core)
- Skills (Rules) (324-skills)
- Speaking
- Speed (Rules) (42-speed)
- Spell
- Spell Attack Rolls
- Spell DC
- Spells (Rules) (Player Core)
- Stamina and Hit Points
- Starship Combat
- Step 1: Roll D20
- Step 2: Calculate Result
- Step 3: Compare to DC
- Step 4: Degrees of Success
- Technology and Computers
- The First Rule
- The Flow of the Game
- The Galaxy (Rules) (Player Core)
- The Galaxy as a Participant
- The Game Master
- The Players
- The Starfinder Baseline
- The Three-Action Economy
- Tools of Play
- Trait
- Turn
- Understanding Actions
- Using This Book
- What is a Roleplaying Game?
- Writing Down Statistics