Damage Rolls (Rules) (Player Core)
Strikes, spells, hazards, and all number of other dangers can deal damage, which can kill creatures and destroy objects. Damage decreases a …
Strikes, spells, hazards, and all number of other dangers can deal damage, which can kill creatures and destroy objects. Damage decreases a creature's Hit Points (HP) on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points). The full rules for losing HP can be found in the Hit Points, Healing, and Dying section. Damage is sometimes given as a fixed amount, but more often than not you'll make a damage roll to determine how much damage you deal. A damage roll typically uses a number and type of dice determined by the weapon or unarmed attack used or the spell cast, and it's often enhanced by various modifiers, bonuses, and penalties. Like checks, a damage roll—especially a melee weapon damage roll—is often modified by a number of modifiers, penalties, and bonuses. When making a damage roll, you take the following steps, explained in detail below. Roll damage dice indicated by the weapon, unarmed attack, or spell, and apply the modifiers, bonuses, and penalties that apply to the result of the roll. Determine the damage type . Apply immunities , weaknesses , and resistances the subject has to the damage. If any damage remains, reduce Hit Points the target has by that amount.
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