Area
An area always has a point of origin and extends out from that point. There are four types of areas: bursts, cones, emanations, and lines. When …
An area always has a point of origin and extends out from that point. There are four types of areas: bursts, cones, emanations, and lines. When you're playing in encounter mode and using a grid, areas are measured in the same way as movement, but areas' distances are never affected by difficult terrain. Standard or greater cover can apply against areas, but not lesser cover. You can use the diagrams below as common reference templates for areas. Many area effects describe only the effects on creatures in the area. The GM determines any effects to the environment and unattended objects.
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