Showing0entries
Sorted A-Z
Hazards

Iomedae's Flame

A fuelless flame flares with holy fire whenever someone lingers near its light, its color shifting to determine what befalls them.

uncommonMagical

Stealth DC 22 (expert)

Disable DC 30 Arcana, Nature, Occultism, or Religion (expert) to snuff out the flame with opposing magic; each success reduces the flame’s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame’s color two steps. A success while the flame is white permanently disables the hazard.

Flaring Flame [Reaction]

Level 9 · Complexity Simple

Stealth DC 22 (expert)

Disable Arcana DC 30 (expert) — , Nature , Occultism , or Religion (expert) to snuff out the flame with opposing magic; each success reduces the flame’s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame’s color two steps. A success while the flame is white permanently disables the hazard.

Trigger A creature moves into the radius of the flame’s light or starts its turn in the radius

Effect Iomedae’s Flame flares, producing an effect determined by the flame’s current color. Followers of Iomedae treat the result of all saving throws against the flame’s effects as one step better.

Reset The hazard resets automatically each round. After 1 hour, the flame reverts to its default status of a white flame.