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Hazards

Iomedae's Flame

Stealth DC 22 (expert)

uncommonMagical
Lvl 9simpleMagicalUncommon
EffectA creature moves into the radius of the flame’s light or starts its turn in the radius

Stealth

DC 22 (expert)

Disable

DC 30 Arcana, Nature, Occultism, or Religion (expert) to snuff out the flame with opposing magic; each success reduces the flame’s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame’s color two steps. A success while the flame is white permanently disables the hazard.

Flaring Flame [Reaction]