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Sorted A-ZHazards
Iomedae's Flame
Stealth DC 22 (expert)
uncommonMagical
Lvl 9simpleMagicalUncommon
EffectA creature moves into the radius of the flame’s light or starts its turn in the radius
DC 22 (expert)
Disable
DC 30 Arcana, Nature, Occultism, or Religion (expert) to snuff out the flame with opposing magic; each success reduces the flame’s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame’s color two steps. A success while the flame is white permanently disables the hazard.
Flaring Flame [Reaction]