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Hazards

Eternal Flame

Complex Haunt

commonComplexHaunt
Lvl 7complexComplexHaunt
EffectA living creature approaches within 10 feet of the remains of a victim of the original fire · save DC 25 Will

Complex

Haunt

+18 (expert)

Disable

DC 27 Diplomacy (expert) to temporarily calm the rage of one of the three spirits, or DC 30 Religion (trained) to exorcise one of the spirits; three total successes are required to disable the haunt

Searing Agony [Reaction] (mental)

Critical Success The creature is unaffected.

Success The creature is sickened 1.

Failure The creature is sickened 2.

Critical Failure The creature is sickened 3, and it is off-guard for as long as it remains within the haunt’s area and for 3 rounds thereafter.