Eternal Flame
Level 7
Complex Haunt
Stealth +18 (expert)
Disable DC 27 Diplomacy (expert) to temporarily calm the rage of one of the three spirits, or DC 30 Religion (trained) to exorcise one of the spirits; three total successes are required to disable the haunt
Searing Agony [Reaction] (mental)
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 3, and it is off-guard for as long as it remains within the haunt’s area and for 3 rounds thereafter.
Level 7 · Complexity Complex
Stealth +18 (expert)
Disable
- Diplomacy DC 27 (expert) — to temporarily calm the rage of one of the three spirits
- Religion DC 30 (trained) — to exorcise one of the spirits; three total successes are required to disable the haunt
Trigger A living creature approaches within 10 feet of the remains of a victim of the original fire
Effect Memories of the pain suffered by the fire’s past victims assault the triggering creature’s mind. The creature must attempt a DC 25 Will save, and the haunt then rolls initiative.
Reset The flames cease 1 minute after all living creatures leave the area, but after 1 hour, the anger and pain simmer up and the haunt is ready to trigger again.