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Hazards

Eternal Flame

Level 7

commonComplexHaunt

Complex Haunt

Stealth +18 (expert)

Disable DC 27 Diplomacy (expert) to temporarily calm the rage of one of the three spirits, or DC 30 Religion (trained) to exorcise one of the spirits; three total successes are required to disable the haunt

Searing Agony [Reaction] (mental)

Critical Success The creature is unaffected.

Success The creature is sickened 1.

Failure The creature is sickened 2.

Critical Failure The creature is sickened 3, and it is off-guard for as long as it remains within the haunt’s area and for 3 rounds thereafter.

Level 7 · Complexity Complex

Stealth +18 (expert)

Disable

  • Diplomacy DC 27 (expert) — to temporarily calm the rage of one of the three spirits
  • Religion DC 30 (trained) — to exorcise one of the spirits; three total successes are required to disable the haunt

Trigger A living creature approaches within 10 feet of the remains of a victim of the original fire

Effect Memories of the pain suffered by the fire’s past victims assault the triggering creature’s mind. The creature must attempt a DC 25 Will save, and the haunt then rolls initiative.

Reset The flames cease 1 minute after all living creatures leave the area, but after 1 hour, the anger and pain simmer up and the haunt is ready to trigger again.