The Eclipse
Level 19
A burning omen suspended in the sky, the Eclipse is a self-renewing engine of apocalypse that rains fire on the island below until it is dragged out of the heavens or unmade by magic.
Disable reduce the Eclipse to 0 HP, or dispel magic (10th level; counteract DC 39) to counteract the Eclipse (once it's in range)
Herald the End
In play
Routine (1 action) The Eclipse heals 50 points of damage, retreats upward from PCs if any have approached (as determined by its Distance Score), then unleashes a meteor down on the island below. The meteor explodes upon striking the island, creating a 30-foot radius burst that inflicts 8d6 fire and 4d6 bludgeoning damage (DC 41 basic Reflex save) to all creatures caught in the blast.
Level 19 · Complexity Complex
Stealth +0 (trained)
Disable DC 39
AC 46
HP 124 · Hardness 32
Immunities critical hits, object immunities, precision damage
Trigger The PCs arrive at the island
Effect A fiery point of light appears in the sky at the center of the Eclipse, swiftly growing in size as it becomes apparent that a meteor is hurtling toward the island. The Eclipse rolls initiative.