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Sorted A-ZHazards
The Eclipse
Stealth +0 (trained)
uniqueComplexEnvironmental
Lvl 19complexComplexEnvironmentalUnique
- AC
- 46
- HP
- 124
- Hardness
- 32
EffectThe PCs arrive at the island
- AC
- 46
- HP
- 124
+0 (trained)
Disable
reduce the Eclipse to 0 HP, or dispel magic (10th level; counteract DC 39) to counteract the Eclipse (once it's in range)
AC 46, Fort +32, Ref +38
Hardness
32
HP
124 (BT 64)
Immunities
critical hits, object immunities, precision damage
Herald the End
Routine
(1 action) The Eclipse heals 50 points of damage, retreats upward from PCs if any have approached (as determined by its Distance Score), then unleashes a meteor down on the island below. The meteor explodes upon striking the island, creating a 30-foot radius burst that inflicts 8d6 fire and 4d6 bludgeoning damage (DC 41 basic Reflex save) to all creatures caught in the blast.