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Hazards

The Eclipse

Stealth +0 (trained)

uniqueComplexEnvironmental
Lvl 19complexComplexEnvironmentalUnique
AC
46
HP
124
Hardness
32
EffectThe PCs arrive at the island
AC
46
HP
124

+0 (trained)

Disable

reduce the Eclipse to 0 HP, or dispel magic (10th level; counteract DC 39) to counteract the Eclipse (once it's in range)

AC 46, Fort +32, Ref +38

Hardness

32

HP

124 (BT 64)

Immunities

critical hits, object immunities, precision damage

Herald the End


Routine

(1 action) The Eclipse heals 50 points of damage, retreats upward from PCs if any have approached (as determined by its Distance Score), then unleashes a meteor down on the island below. The meteor explodes upon striking the island, creating a 30-foot radius burst that inflicts 8d6 fire and 4d6 bludgeoning damage (DC 41 basic Reflex save) to all creatures caught in the blast.