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Hazards

The Eclipse

Level 19

uniqueComplexEnvironmental

A burning omen suspended in the sky, the Eclipse is a self-renewing engine of apocalypse that rains fire on the island below until it is dragged out of the heavens or unmade by magic.

Disable reduce the Eclipse to 0 HP, or dispel magic (10th level; counteract DC 39) to counteract the Eclipse (once it's in range)

Herald the End

In play

Routine (1 action) The Eclipse heals 50 points of damage, retreats upward from PCs if any have approached (as determined by its Distance Score), then unleashes a meteor down on the island below. The meteor explodes upon striking the island, creating a 30-foot radius burst that inflicts 8d6 fire and 4d6 bludgeoning damage (DC 41 basic Reflex save) to all creatures caught in the blast.

Level 19 · Complexity Complex

Stealth +0 (trained)

Disable DC 39

AC 46

HP 124 · Hardness 32

Immunities critical hits, object immunities, precision damage

Trigger The PCs arrive at the island

Effect A fiery point of light appears in the sky at the center of the Eclipse, swiftly growing in size as it becomes apparent that a meteor is hurtling toward the island. The Eclipse rolls initiative.