Corazal Aflame
Level 10
Stealth –10
Disable DC 30 Nature or Survival (expert) to douse flames or DC 32 Athletics (expert) to smother flames; on the sixth successful check, the flames go out. Casting a non-cantrip water spell on the flames counts as one success.
Blaze [Reaction]
Routine (1 action; fire) On its turn, the fire deals 2d8+13 fire damage to creatures in the grove, plus an additional 6 fire damage to Corazal and any creature within 15 feet of them (DC 29 basic Reflex save).
Level 10 · Complexity Complex
Stealth –10
Disable
- Nature DC 30 (expert) — or Survival (expert) to douse flames
- Athletics DC 32 (expert) — to smother flames; on the sixth successful check, the flames go out. Casting a non- cantrip water spell on the flames counts as one success.
Trigger A living creature approaches Corazal
Effect The flames blaze higher, dealing 2d12+13 fire damage to the triggering creature (DC 29 basic Reflex save). The hazard then rolls initiative.
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