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Hazards

Corazal Aflame

Level 10

commonComplexEnvironmentalFire

Stealth –10

Disable DC 30 Nature or Survival (expert) to douse flames or DC 32 Athletics (expert) to smother flames; on the sixth successful check, the flames go out. Casting a non-cantrip water spell on the flames counts as one success.

Blaze [Reaction]


Routine (1 action; fire) On its turn, the fire deals 2d8+13 fire damage to creatures in the grove, plus an additional 6 fire damage to Corazal and any creature within 15 feet of them (DC 29 basic Reflex save).

Level 10 · Complexity Complex

Stealth –10

Disable

  • Nature DC 30 (expert) — or Survival (expert) to douse flames
  • Athletics DC 32 (expert) — to smother flames; on the sixth successful check, the flames go out. Casting a non- cantrip water spell on the flames counts as one success.

Trigger A living creature approaches Corazal

Effect The flames blaze higher, dealing 2d12+13 fire damage to the triggering creature (DC 29 basic Reflex save). The hazard then rolls initiative.