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Hazards

Unstable Fiendfire Cage

Level 20

uniqueComplexDivineMagicalTrap

Stealth +48 (legendary)

Disable DC 48 Arcana, Nature, Occultism, or Religion (master) four times on the Fiendflame Cage to calm it through ritual incantations

Smite [Reaction] (divine, evil, evocation, good, lawful)


Routine (2 actions) On its initiative, the Fiendflame Cage uses 1 action to release a wave of hellfire, dealing 2d10+12 evil damage and 2d10+12 fire damage to all creatures in a 15-foot-radius burst (DC 47 basic Reflex save). The Fiendflame Cage uses its second action to release a wave of holy light, dealing 2d10+12 good damage and 2d10+12 fire damage to all creatures in a 15-foot-radius burst (DC 47 basic Reflex save).


Reset The trap resets after 24 hours.

Level 20 · Complexity Complex

Stealth +48 (legendary)

Disable Arcana DC 48 (master) — , Nature , Occultism , or Religion (master) four times on the Fiendflame Cage to calm it through ritual incantations

Trigger A creature enters the area

Effect The triggering creature is exposed to the _Fiendflame Cage's_ clashing energies. The triggering creature takes 8d6 lawful damage, 4d6 good damage, and 4d6 evil damage (DC 47 basic Fortitude save). The trap then rolls initiative.

Reset The trap resets after 24 hours.