Fateful Reunion
The Corpse Fleet cruiser Amaranth (AC 18, 50 HP, Arcana +14) performs a disruptive Arcana strike against targeted PC starship roles each round, applying glitching 1 to successful t...
Starship Description The PCs are flying an explorer provided by their sponsor organization that uses the statistics below (but may be customized at the GM's discretion). Available Roles captain, engineer, 2 gunners, magic officer, pilot, science officer Starship Bonuses AC 20 Fort 14 Ref 10 Will 8 Shields 5 (regains 5 per round) HP 65 --- Ranged Two Actions (gunner, martial weapon) missile launcher (tech), Damage 2d6+8 fire Ranged Two Actions (gunner, martial weapon) machine gun (area), Damage 2d6+8 piercing Allsix Free Action Each round Captain Concierge grants a +1 bonus to one occupied starship role (PCs' choice). If there aren't enough PCs to occupy four starship roles, Captain Concierge can perform a starship role instead with a +7 bonus to all skills. Bold Talk (captain) Attempt a DC 18 Deception or Intimidation check to throw off a target enemy pilot. Critical Success All enemy starship roles are frightened 2 until the beginning of your next turn. Success All enemy starship roles are Frightened 1 until the beginning of your next turn. Evasive Maneuvers Two Actions (pilot) Attempt a DC 15 Piloting check or a DC 18 Perception check to outmaneuver the enemy. Critical Success The ship gains a +2 circumstance bonus to AC until the beginning of your next turn. Success The ship gains a +1 circumstance bonus to AC until the beginning of your next turn. Critical Failure The ship is off-guard until the beginning of your next turn. Patch Job Two Actions (engineer) Attempt a DC 15 Crafting check or a DC 18 Athletics check to try to patch some damage the starship has taken. Critical Success The starship regains 2d8 Hit Points and loses any Persistent Damage conditions. Success The starship regains 2d8 Hit Points. Scan Two Actions (magic or science officer) Attempt a DC 15 Computers or DC 16 Arcana, Nature, Occultism, or Religion check to analyze the enemy ship. Critical Success Gain 2 Escape Points. Success Gain 1 Escape Point. --- Threat: Amaranth This Corpse Fleet cruiser currently captained by Vanyra Voshin engages the PCs with extreme prejudice, its crew intending to eliminate them. Initiative Arcana +14 Skills Arcana +14, Piloting +12 AC 18 Fort 12 Ref 6 Shields 5 (regains 5 per round) HP 50 Threat Routine (2 actions) The Amaranth uses 1 action to send out a wave of disruptive magical energy that disrupts a PC starships role, attempting an Arcana check against the Will DC of the PC in the role or the starship if the role is unoccupied. On a success, the Amaranth disrupts their foes, giving the systems in that station the glitching 1 condition until the end of the round. Then, the Amaranth uses 1 action to make a Strike against the PCs' starship. Ranged Single Action antimatter beam +9, Damage 2d6+3 void --- Ending the Encounter The encounter ends if the PCs' starship is disabled, or the PCs meet the Victory Conditions.