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Hit Points

Give a creature HP in the moderate range unless its theme strongly suggests it should use another range. Spellcasters, for example, often have low …

Give a creature HP in the moderate range unless its theme strongly suggests it should use another range. Spellcasters, for example, often have low HP. Brutish creatures usually have high HP, compensating with lower AC, weaker saves, fewer tactical options, or other limitations. As mentioned in the Defenses section above, you don't want a creature with extreme AC to have high HP too. Hit Points are closely tied in with immunities, weaknesses, and resistances, so if your creature has any of those, look at that section before finalizing HP. ### Hit Points Level High Moderate Low –1 9 8–7 6–5 0 20–17 16–14 13–11 1 26–24 21–19 16–14 2 40–36 32–28 25–21 3 59–53 48–42 37–31 4 78–72 63–57 48–42 5 97–91 78–72 59–53 6 123–115 99–91 75–67 7 148–140 119–111 90–82 8 173–165 139–131 105–97 9 198–190 159–151 120–112 10 223–215 179–171 135–127 11 248–240 199–191 150–142 12 273–265 219–211 165–157 13 298–290 239–231 180–172 14 323–315 259–251 195–187 15 348–340 279–271 210–202 16 373–365 299–291 225–217 17 398–390 319–311 240–232 18 423–415 339–331 255–247 19 448–440 359–351 270–262 20 473–465 379–371 285–277 21 505–495 405–395 305–295 22 544–532 436–424 329–317 23 581–569 466–454 351–339 24 633–617 508–492 383–367