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Frightened

Status penalty equal to the condition's value applied to all rolls and DCs; value decreases by 1 at the end of each turn. Frightened does not compel movement and doesn't stack—use...

Frightened always includes a value. You take a status penalty equal to that value to all rolls and DCs. The value decreases by 1 at the end of each of your turns.

Frightened is purely a penalty — it doesn't compel movement. For forced Fleeing, see Fleeing. Multiple sources of Frightened don't stack; use the highest value.

Group Fear · Base Value 1

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