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Holy Module (Commercial)

Adds 1d4 spirit damage per hit, or 2d4 against unholy targets; critical hits impose Dazzled (or Blinded if target is unholy) until end of your next turn on a DC 28 Fortitude save....

commonHolyMagicalTech

This upgrade is often adorned with a religious symbol and channels celestial power. It deals an additional 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are Enfeebled 2 while carrying or wielding this weapon. On a critical hit, the target is also Dazzled (or Blinded if unholy) until the end of your next turn unless it succeeds at a DC 28 Fortitude save.

VariantPriceEffect
Holy Module (Commercial)14000 credits—
Holy Module (Tactical)80000 creditsThe save DC is 35.

Level 11 · Price 14,000 credits · Bulk —

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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