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Holy Module

Level 11 weapon upgrade dealing 1d4 spirit damage, or 2d4 against unholy targets. Unholy wielders take Enfeebled 2. On critical hit, target is Dazzled (or Blinded if unholy) until...

commonHolyMagicalTech
Level
11
Price
Bulk

This upgrade is often adorned with a religious symbol and channels celestial power. It deals an additional 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are Enfeebled 2 while carrying or wielding this weapon. On a critical hit, the target is also Dazzled (or Blinded if unholy) until the end of your next turn unless it succeeds at a DC 28 Fortitude save.

VariantPriceEffect
Holy Module (Commercial)14000 credits
Holy Module (Tactical)80000 creditsThe save DC is 35.