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Holy Module (Commercial)
Spirit-damage weapon upgrade dealing 1d4 spirit damage or 2d4 against unholy targets. Critical hits impose Dazzled (or Blinded if target is unholy) until end of next turn unless th...
commonHolyMagicalTech
- Level
- 11
- Price
- 14,000 credits
- Bulk
- —
This upgrade is often adorned with a religious symbol and channels celestial power. It deals an additional 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are Enfeebled 2 while carrying or wielding this weapon. On a critical hit, the target is also Dazzled (or Blinded if unholy) until the end of your next turn unless it succeeds at a DC 28 Fortitude save.
| Variant | Price | Effect |
|---|---|---|
| Holy Module (Commercial) | 14000 credits | — |
| Holy Module (Tactical) | 80000 credits | The save DC is 35. |