Holy Module (Tactical)
Channels celestial power as a weapon upgrade dealing 1d4 spirit damage, or 2d4 against unholy targets. Critical hits impose Dazzled (or Blinded if target is unholy) through end of...
This upgrade is often adorned with a religious symbol and channels celestial power. It deals an additional 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are Enfeebled 2 while carrying or wielding this weapon. On a critical hit, the target is also Dazzled (or Blinded if unholy) until the end of your next turn unless it succeeds at a DC 28 Fortitude save.
| Variant | Price | Effect |
|---|---|---|
| Holy Module (Commercial) | 14000 credits | — |
| Holy Module (Tactical) | 80000 credits | The save DC is 35. |
Level 16 · Price 80,000 credits · Bulk —
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.