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Holy Module (Tactical)

Channels celestial power as a weapon upgrade dealing 1d4 spirit damage, or 2d4 against unholy targets. Critical hits impose Dazzled (or Blinded if target is unholy) through end of...

commonHolyMagicalTech

This upgrade is often adorned with a religious symbol and channels celestial power. It deals an additional 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are Enfeebled 2 while carrying or wielding this weapon. On a critical hit, the target is also Dazzled (or Blinded if unholy) until the end of your next turn unless it succeeds at a DC 28 Fortitude save.

VariantPriceEffect
Holy Module (Commercial)14000 credits—
Holy Module (Tactical)80000 creditsThe save DC is 35.

Level 16 · Price 80,000 credits · Bulk —

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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