Crimson Worm
A colossal fire-and-magma predator that surges up from scorched earth to swallow prey whole and heals faster the longer flames burn.
A crimson worm is a colossal burrowing predator that thrives in fire and magma, its segmented bulk surging up through scorched earth to swallow prey whole.
Fire Healing As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical fire effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal.
Inexorable The crimson worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn.
Level 18
Perception +25 · Senses darkvision, tremorsense (imprecise) 100 feet · Skills Athletics +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | -1 | +9 | -3 | -1 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +36 | +25 | +27 |
HP 410 · Immunities fire · Weaknesses cold 15
Speed 40 feet, burrow 40 feet, swim 20 feet
Actions
- Melee Jaws [Single Action] +36 (reach 20 ft, deadly 3d10, Fire), Damage 3d10+18 piercing plus 2d6 fire and
- Melee Stinger [Single Action] +36 (reach 20 ft, Agile, Fire, Poison), Damage 2d12+18 piercing plus 2d6 fire
- Melee Body [Single Action] +34 (reach 15 ft, Fire), Damage 2d10+16 bludgeoning plus 2d6 fire