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Monsters

Living Magma

Living magmas can lie dormant for centuries below the earth before they awaken from their slumber in a fiery a volcanic eruption.

commonElementalFire
Lvl 13ElementalFire
AC
35
HP
250
Perc
+22
Fort
+26
Ref
+20
Will
+22
STR
+8
DEX
+5
CON
+5
INT
+4
WIS
+5
CHA
+4
Speed40 ft, swim 60 ft
Actions
  • magma fist +27 3d8+11 bludgeoning reach 20 ft
AC
35
HP
250
STR
+8
DEX
+5
CON
+5
INT
+4
WIS
+5
CHA
+4

Living magmas can lie dormant for centuries below the earth before they awaken from their slumber in a fiery a volcanic eruption. This is especially dangerous when entire colonies of the molten elementals arise at the same time.

AC 35

Fort +26

Ref +20

Will +22

HP 250

Immunities

bleed, fire, paralyzed, poison, sleep

Molten Form (fire) Any creature that hits the living magma with an unarmed Strike or otherwise touches it takes 10 fire damage. If a gallon or more of water touches the living magma, or if it's affected by a water effect, its outer layer of lava hardens to a rocky shell, deactivating its molten form and imposing weakness 15 to bludgeoning damage.