Living Magma
Living magmas can lie dormant for centuries below the earth before they awaken from their slumber in a fiery a volcanic eruption.
- AC
- 35
- HP
- 250
- Perc
- +22
- Fort
- +26
- Ref
- +20
- Will
- +22
- STR
- +8
- DEX
- +5
- CON
- +5
- INT
- +4
- WIS
- +5
- CHA
- +4
- magma fist +27 3d8+11 bludgeoning reach 20 ft
- AC
- 35
- HP
- 250
- STR
- +8
- DEX
- +5
- CON
- +5
- INT
- +4
- WIS
- +5
- CHA
- +4
Living magmas can lie dormant for centuries below the earth before they awaken from their slumber in a fiery a volcanic eruption. This is especially dangerous when entire colonies of the molten elementals arise at the same time.
AC 35
Fort +26
Ref +20
Will +22
HP 250
Immunities
bleed, fire, paralyzed, poison, sleep
Molten Form (fire) Any creature that hits the living magma with an unarmed Strike or otherwise touches it takes 10 fire damage. If a gallon or more of water touches the living magma, or if it's affected by a water effect, its outer layer of lava hardens to a rocky shell, deactivating its molten form and imposing weakness 15 to bludgeoning damage.