Shadow Worm
A vast burrowing horror woven from living darkness, grinding through stone and flesh with unhurried inevitability, healed by the dark.
A shadow worm is a vast burrowing horror woven from living darkness, knitting itself whole again wherever the light fails to reach. Nothing stops its advance — it grinds through stone, ward, and flesh with the same unhurried inevitability.
In play
Inexorable The shadow worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.
Shadow Healing As long as a shadow worm is in an area of dim light or darkness, it gains fast healing 20.
Level 20
Perception +33 · Senses darkvision, tremorsense (imprecise) 100 feet · Skills Athletics +41, Stealth +32
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +2 | +9 | -4 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 45 | +36 | +32 | +30 |
HP 450 · Resistances cold 20, negative 20 · Weaknesses shrink from the light
Speed 40 feet, burrow 40 feet
Actions
- Melee Jaws [Single Action] +38 (reach 15 ft, deadly 2d10), Damage 4d10+20 piercing plus
- Melee Body [Single Action] +38 (reach 15 ft), Damage 3d10+20 bludgeoning
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.