Glacial Worm
Cold magic makes this burrower stronger, not weaker, and no slow, stun, or rough ground keeps it from grinding forward once it surfaces.
A glacial worm is a vast, ice-sheathed burrower whose body radiates a cold so deep it drinks the warmth from everything around it, leaving frost and stillness in its wake.
In play
Cold Healing When a glacial worm is in extreme cold or surrounded by ice, it gains fast healing 10. When struck by a magical cold effect, a glacial worm regains Hit Points equal to half the cold damage the effect would otherwise deal.
Inexorable The glacial worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.
Leech Heat (aura, cold) 30 feet. A glacial worm's intense cold absorbs heat.
Level 16
Perception +22 · Senses darkvision, tremorsense (imprecise) 100 feet · Skills Athletics +34
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +0 | +8 | -5 | +0 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +30 | +22 | +22 |
HP 370 · Immunities cold · Weaknesses fire 15
Speed 40 feet, burrow 40 feet, swim 20 feet
Actions
- Melee Jaws [Single Action] +32 (reach 15 ft, deadly 2d12), Damage 3d12+13 piercing plus
- Melee Body [Single Action] +30 (reach 15 ft), Damage 2d8+12 bludgeoning plus 1d6 cold