Noxious Needler
A walking alchemical nightmare carries six chambers of caustic substances under its dome head, guided by a mindless brain built to obey.
This construct is a walking alchemical nightmare capable of inflicting all manner of painful wounds. The noxious needlers' ability to follow orders is granted by the otherwise mindless humanoid brain that floats in their dome-like heads, allowing them to serve as laborers and guards for their creators.
In play
- Alchemical Chambers A noxious needler's body contains six alchemical chambers filled with different substances.
Level 9
Perception +15 · Senses darkvision · Skills Athletics +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +3 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +20 | +19 | +15 |
HP 150 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void · Resistances physical 10 (except adamantine or bludgeoning), spells 10 (except sonic)
Speed 25 feet
Actions
- Melee Syringe [Single Action] +22 (reach 10 ft, Magical), Damage 2d10+6 piercing
- Ranged Bomb [Single Action] +20 (Magical, thrown 20 feet)
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.