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Monsters

Alchemical Golem

AC 27

uncommonAlchemicalConstructGolemMindless
Lvl 9AlchemicalConstructGolemMindlessUncommon
AC
27
HP
150
Perc
+15
Fort
+20
Ref
+19
Will
+15
STR
+6
DEX
+4
CON
+3
INT
-5
WIS
+0
CHA
-5
Speed25 ft
Actions
  • syringe +22 2d10+6 piercing reach 10 ft
  • bomb +20
AC
27
HP
150
STR
+6
DEX
+4
CON
+3
INT
-5
WIS
+0
CHA
-5

AC 27

Fort +20

Ref +19

Will +15

HP 150

Immunities

acid, bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Alchemical Chambers An alchemical golem’s body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following (if you roll the result of a chamber that was shattered, there is no alchemical effect):

1 acid damage; 2 cold damage; 3 electricity damage; 4 fire damage; 5 poison damage; 6 sickness: DC 26 Fortitude save or sickened 1 (