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Alchemical Golem
AC 27
uncommonAlchemicalConstructGolemMindless
Lvl 9AlchemicalConstructGolemMindlessUncommon
- AC
- 27
- HP
- 150
- Perc
- +15
- Fort
- +20
- Ref
- +19
- Will
- +15
- STR
- +6
- DEX
- +4
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed25 ft
Actions
- syringe +22 2d10+6 piercing reach 10 ft
- bomb +20
- AC
- 27
- HP
- 150
- STR
- +6
- DEX
- +4
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 27
Fort +20
Ref +19
Will +15
HP 150
Immunities
acid, bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Alchemical Chambers An alchemical golem’s body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following (if you roll the result of a chamber that was shattered, there is no alchemical effect):
1 acid damage; 2 cold damage; 3 electricity damage; 4 fire damage; 5 poison damage; 6 sickness: DC 26 Fortitude save or sickened 1 (