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Necrohulk Flailer

AC 32

uncommonMutantUndead
Lvl 13MutantUncommonUndead
AC
32
HP
295
Perc
+23
Fort
+23
Ref
+26
Will
+20
STR
+7
DEX
+8
CON
+5
INT
-4
WIS
+4
CHA
+0
Speed30 ft, climb 25 ft
Actions
  • tentacle +27 3d8+13 bludgeoning plus reach 15 ft
  • fist +26 3d12+13 bludgeoning reach 10 ft
AC
32
HP
295
STR
+7
DEX
+8
CON
+5
INT
-4
WIS
+4
CHA
+0

AC 32

Fort +23

Ref +26

Will +20

HP 295

(negative healing)

, regeneration 15 (deactivated by acid)

Immunities

death effects, disease, paralyzed, poison, unconscious

Alchemical Cartridge (alchemical) Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes 15 persistent acid damage that it can't heal unless the cartridge is stitched back into place.

Speed 30 feet, climb 25 feet

Melee

[Single Action]

tentacle +27 (Agile, reach 15 feet),

Damage 3d8+13 bludgeoning plus Grab

Melee

[Single Action]

fist +26 (reach 10 feet),

Damage 3d12+13 bludgeoning