Fleshforged Dreadnought
Cut this construct with a blade and it answers with a corrosive spray that soaks everyone nearby, on top of regeneration only cold iron can shut off.
A siege engine of stitched flesh and grinding gears, the fleshforged dreadnought batters through walls and warriors alike, weeping caustic fluid from every seam.
Its battering ram drives foes back on a hit — see Improved Push 15 feet. It regenerates 20 each round (deactivated by cold iron).
In play
- Caustic Leak [Free Action] (acid, arcane, evocation) Frequency once per turn; Trigger The fleshforged dreadnought is damaged by a non-reach piercing or slashing melee Strike; Effect Corrosive fluid sprays the attacker, dealing 8d6 acid damage (DC 40 basic Reflex save).
Level 18
Perception +29 · Senses darkvision · Skills Athletics +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +9 | -5 | +5 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 42 | +35 | +28 | +27 |
HP 300 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances acid 20
Speed 30 feet
Actions
- Melee Battering ram [Single Action] +35 (reach 15 ft), Damage 7d8+10 bludgeoning plus
- Melee Claw [Single Action] +35 (reach 10 ft, Agile), Damage 4d8+18 slashing
- Ranged Ballista [Single Action] +33 (range 120 ft), Damage 4d12+8 piercing
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