Necrohulk Smasher
A stitched hulk of undead muscle and alchemical machinery lurches on a volatile spinal cartridge, punching foes clean off their feet.
A stitched-together hulk of undead muscle and alchemical machinery, kept lurching forward by a volatile cartridge bolted into its spine.
In play
- Alchemical Cartridge (alchemical) Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes 15 persistent acid damage that it can't heal unless the cartridge is stitched back into place.
- Attack of Opportunity [Reaction]
- Its fist hurls a struck foe back — see Improved Knockback.
Level 15
Perception +25 · Senses darkvision · Skills Athletics +32, Intimidation +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +4 | +6 | -4 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 36 | +29 | +23 | +26 |
HP 345 · Immunities death effects, disease, paralyzed, poison, unconscious · Weaknesses slashing 15
Speed 30 feet
Actions
- Melee Fist [Single Action] +30 (reach 10 ft), Damage 4d10+15 bludgeoning and
- Ranged Rock [Single Action] +25 (range 120 ft, Brutal), Damage 4d10+15 bludgeoning
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