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MonstersUndead

Necrohulk Smasher

A stitched hulk of undead muscle and alchemical machinery lurches on a volatile spinal cartridge, punching foes clean off their feet.

uncommonMutantUndead

A stitched-together hulk of undead muscle and alchemical machinery, kept lurching forward by a volatile cartridge bolted into its spine.

In play

  • Alchemical Cartridge (alchemical) Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes 15 persistent acid damage that it can't heal unless the cartridge is stitched back into place.
  • Attack of Opportunity [Reaction]
  • Its fist hurls a struck foe back — see Improved Knockback.

Level 15

Perception +25 · Senses darkvision · Skills Athletics +32, Intimidation +27

STRDEXCONINTWISCHA
+9+4+6-4+4+4
ACFortRefWill
36+29+23+26

HP 345 · Immunities death effects, disease, paralyzed, poison, unconscious · Weaknesses slashing 15

Speed 30 feet

Actions

  • Melee Fist [Single Action] +30 (reach 10 ft), Damage 4d10+15 bludgeoning and
  • Ranged Rock [Single Action] +25 (range 120 ft, Brutal), Damage 4d10+15 bludgeoning