/
Showing0entries
Sorted A-ZMonsters
Necromunculus
AC 16
uncommonUndead
Lvl 0UncommonUndead
- AC
- 16
- HP
- 20
- Perc
- +5
- Fort
- +3
- Ref
- +6
- Will
- +3
- STR
- -1
- DEX
- +2
- CON
- +1
- INT
- +0
- WIS
- +1
- CHA
- -2
Speed15 ft, fly 40 ft
Actions
- claw +7 1d4 slashing
- AC
- 16
- HP
- 20
- STR
- -1
- DEX
- +2
- CON
- +1
- INT
- +0
- WIS
- +1
- CHA
- -2
AC 16
Fort +3
Ref +6
Will +3
HP 20
Immunities
death effects, disease, paralyzed, poison, unconscious
Speed 15 feet, fly 40 feet
Melee
[Single Action]
claw +7 (Agile, Finesse, Magical),
Damage 1d4 slashing plus stupefying touch
Stupefying Touch A creature damaged by a necromunculus's claw Strike must succeed at a DC 15 Will saving throw or become stupefied 1 for 1 round.
The high governor of Graydirge retains a necromunculus he received as a “gift” from an anonymous Blood Lord. This necromunculus, Ygabrak, serves as a diligent spy and confidante, but the governor has never been able to determine whether the creature is independent or serves another master in secret by spying on the governor himself.