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Apothecary's Cabinet
AC 24 (20 when broken)
rareConstructMindless
Lvl 6ConstructMindlessRare
- AC
- 24
- HP
- 80
- Perc
- +11
- Fort
- +17
- Ref
- +11
- Will
- +11
- STR
- +6
- DEX
- -3
- CON
- +5
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed15 ft
Actions
- drawer +17 2d8+9 bludgeoning
- poison bottle +14 2d6+3 bludgeoning
- AC
- 24
- HP
- 80
- STR
- +6
- DEX
- -3
- CON
- +5
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 24 (20 when broken)
Fort +17
Ref +11
Will +11
construct armor
HP 80
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Construct Armor Like normal objects, an apothecary's cabinet has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an apothecary's cabinet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.
Speed 15 feet
Melee
[Single Action]
drawer +17 (Magical),
Damage 2d8+9 bludgeoning