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Monsters

Apothecary's Cabinet

AC 24 (20 when broken)

rareConstructMindless
Lvl 6ConstructMindlessRare
AC
24
HP
80
Perc
+11
Fort
+17
Ref
+11
Will
+11
STR
+6
DEX
-3
CON
+5
INT
-5
WIS
+0
CHA
-5
Speed15 ft
Actions
  • drawer +17 2d8+9 bludgeoning
  • poison bottle +14 2d6+3 bludgeoning
AC
24
HP
80
STR
+6
DEX
-3
CON
+5
INT
-5
WIS
+0
CHA
-5

AC 24 (20 when broken)

Fort +17

Ref +11

Will +11

construct armor

HP 80

Immunities

bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void

Construct Armor Like normal objects, an apothecary's cabinet has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an apothecary's cabinet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.

Speed 15 feet

Melee

[Single Action]

drawer +17 (Magical),

Damage 2d8+9 bludgeoning