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Hazards

Goh' Shame

Level 5

uniqueComplexHaunt

The drowned shame of a man named Goh lingers where he fell, a haunt of grasping hands that reaches up to drag him — and anyone near him — beneath the water.

Disable DC 21 Diplomacy to calm Goh enough that the haunt dissipates, DC 23 Religion to exorcise the haunt, or DC 25 Intimidation to "scare the shame" out of Goh.

Grasping Hands [Reaction]

Routine (2 actions; emotion, enchantment, fear, incapacitation, mental, occult) The haunt uses its first action to grapple with Goh and attempts to pull him underwater. Goh has a Fortitude DC of 19. In order to pull Goh underwater, the haunt must critically succeed at its grapple check against him with a result of 29 or higher to successfully restrain Goh.

Level 5 · Complexity Complex

Stealth +13 (expert)

Disable

  • Diplomacy DC 21 — to calm Goh enough that the haunt dissipates
  • Religion DC 23 — to exorcise the haunt
  • Intimidation DC 25 — to “scare the shame” out of Goh

AC 22

HP 54

Immunities critical hits, precision damage · Weaknesses positive 5 · Resistances fire 5

Trigger Goh steps into the Ceiba River

Effect A shadowy figure that looks like a swimming child appears to grab ahold of Goh's ankles and begins to pull him deeper into the water; Goh becomes grabbed. The haunt then rolls initiative.

Reset The haunt ends if Goh dies and doesn’t reset. If Goh is dragged out of the water, the haunt ends at the end of its next turn but resets immediately the next time Goh enters the river.