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Hazards

Goh' Shame

Stealth +13 (expert)

uniqueComplexHaunt
Lvl 5complexComplexHauntUnique
AC
22
HP
54
EffectGoh steps into the Ceiba River
AC
22
HP
54

Stealth

+13 (expert)

Disable

DC 21 Diplomacy to calm Goh enough that the haunt dissipates, DC 23 Religion to exorcise the haunt, or DC 25 Intimidation to “scare the shame” out of Goh

AC 22, Fort +9, Ref +15

HP

54

Immunities

critical hits, precision damage

Grasping Hands [Reaction]


Routine

(2 actions; emotion, enchantment,fear incapacitation, mental, occult) The haunt uses its first action to grapple with Goh and attempts to pull him underwater. Goh has a Fortitude DC of 19. In order to pull Goh underwater, the haunt must critically succeed at its grapple check against him with a result of 29 or higher to successfully restrain Goh.