Showing0entries
Sorted A-Z
Hazards

Grasping Currents

Stealth +20 (trained) to notice a weird, faintly glowing ripple of the current beneath the water.

uniqueComplexHaunt
Lvl 3complexComplexHauntUnique
EffectA creature attempts to cross the lake by swimming or piloting a boat

Stealth

+20 (trained) to notice a weird, faintly glowing ripple of the current beneath the water.

Disable

DC 23 Religion to calm the unquiet spirits in the waters for an hour, or light the Eternal Lantern (automatically disables the haunt)

Ghostly Grasp [Free Action]


Routine

(1 action) On its initiative, the grasping currents attempt to Grapple a swimming creature or capsize a rowboat by attempting an Athletics check with a +12 modifier. A creature that's restrained by the grasping currents is pulled underwater and risks drowning. To capsize a rowboat, the haunt's Athletics check is rolled against the pilot's Athletics or Sailing Lore DC, whichever is higher.