Grasping Currents
Stealth +20 (trained) to notice a weird, faintly glowing ripple of the current beneath the water.
+20 (trained) to notice a weird, faintly glowing ripple of the current beneath the water.
Disable
DC 23 Religion to calm the unquiet spirits in the waters for an hour, or light the Eternal Lantern (automatically disables the haunt)
Ghostly Grasp [Free Action]
Routine
(1 action) On its initiative, the grasping currents attempt to Grapple a swimming creature or capsize a rowboat by attempting an Athletics check with a +12 modifier. A creature that's restrained by the grasping currents is pulled underwater and risks drowning. To capsize a rowboat, the haunt's Athletics check is rolled against the pilot's Athletics or Sailing Lore DC, whichever is higher.