Showing0entries
Sorted A-Z
Hazards

Grasping Dead

Stealth +12 (expert)

commonComplexHaunt
Lvl 5complexComplexHaunt
EffectAt least two creatures enter the area · save DC 26 Reflex

Stealth

+12 (expert)

Disable

DC 22 Religion (trained) to ritually pray for the dead or DC 24 Occultism (trained) to exorcise the spirits' anger; two total successes are required to disable the haunt

Shifting Earth [Reaction]


Routine

(1 action) The grasping hands batter all creatures in the area, dealing 2d6+7 bludgeoning damage (DC 26 basic Reflex save). On a critical failure, a creature is dragged partially into the earth, becoming immobilized until it Escapes (DC 26). If already immobilized, it's fully submerged and must hold its breath to avoid suffocation.


Reset

The haunt deactivates 1 minute after all living creatures leave the area.