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Hazards

Arms of the Drowned

Stealth +20 (expert)

common
Lvl 3complex
AC
19
HP
46
EffectA creature swims more than halfway across the river, ends their turn in the bridge shrine, or sets foot onto the northern bridge · save DC 20 Reflex
AC
19
HP
46

+20 (expert)

Disable

DC 20 Religion to offer prayers to calm the haunt, or DC 23 Intimidation to threaten the unquiet spirits away.

AC 19, Fort +6, Ref +12

HP

46 (BT 23)

Immunities

critical hits, object immunities, precision damage

Rising Waters [Reaction]


Routine

(3 actions) Ghostly arms flail about and attempt to grab creatures in the shrine or on either bridge.