Arms of the Drowned
Level 3
The restless dead clutch at the living from beneath the water, ghostly arms rising in a churn of rising tide to drag intruders down.
Rising Waters [Reaction]
In play
Routine (3 actions) Ghostly arms flail about and attempt to grab creatures in the shrine or on either bridge.
Level 3 · Complexity Complex
Stealth +20 (expert)
Disable
- Religion DC 20 — to offer prayers to calm the haunt
- Intimidation DC 23 — to threaten the unquiet spirits away.
AC 19
HP 46
Immunities critical hits, object immunities, precision damage · Weaknesses positive 5
Trigger A creature swims more than halfway across the river, ends their turn in the bridge shrine, or sets foot onto the northern bridge
Effect Ghostly arms rise up from the river to grab and shake both bridges. Creatures standing on the bridge must attempt a DC 20 Reflex save or be knocked prone. A blast of river water sprays up inside the shrine to deposit two brood leech swarms in the shrine. The haunt and the leech swarms then roll initiative.
Reset The haunt deactivates and resets at the start of any round in which the PCs aren't in the river, on the bridges, or in the shrines, but the leech swarms remain in the shrine for 10 minutes before retreating back into the water below.