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Hazards

Dahak's Skull

Stealth +0, but DC 24 to notice that the fiery lights within the skull's eye sockets seem to be looking around the room.

uniqueComplexFireMagicalTrap
Lvl 6complexComplexFireMagicalTrapUnique
AC
24
HP
56
Hardness
14
EffectA living creature that is not a member of the Cinderclaws enters area C9
AC
24
HP
56

+0, but DC 24 to notice that the fiery lights within the skull's eye sockets seem to be looking around the room.

Disable

Thievery DC 27 (expert) two times to pry the gems embedded deep in the skull's eye sockets without triggering the sensor, or dispel magic (4th level, counteract DC 22) twice to dispel both eyes.

Perception +16; darkvision, see invisibility

AC 24, Fort +17, Ref +8

Hardness

14

HP

56 (BT 28)

Immunities

critical hits, fire, object immunities, precision damage

Dahak's Glance [Reaction] (divine, evocation, fire);


Routine

(2 actions) On its initiative, Dahak's skull fires up to two eye beams; it must target a different creature with each attack.