Floating Flamethrower
Level 16
A grinning skull of fire drifts through the air, tracing a looping path before it spits gouts of flame at anyone caught in its arc.
Stealth +23 (expert) or DC 38 (master) to notice the pattern of the orb's trajectory.
Disable three DC 40 Thievery (legendary) checks or castings of dispel magic (7th level; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull's right eye, left eye, and mouth.
In play
Blaze [Reaction] (evocation, fire)
Routine (3 actions) The trap loses 1 action per turn per successful check to disable. The floating flamethrower uses its first action to release a gout of flame in a 15-foot cone that deals 4d6+4 fire damage (DC 40 basic Reflex save), its second action to fly in a U-shape in a random direction, and its third action to release another gout of flame.
Level 16 · Complexity Complex
Stealth DC 38 (expert)
Disable
- Thievery DC 40 (legendary) — checks or castings of dispel magic (7th level; counteract
- DC 40
AC 42
HP 100 · Hardness 25
Immunities fire · Weaknesses cold 15
Trigger Hao Jin signals the start of the bout
Effect The trap roars with fire and rolls initiative.