Floating Flamethrower
Level 16
A grinning skull of fire drifts through the air, tracing a looping path before it spits gouts of flame at anyone caught in its arc.
Stealth +23 (expert) or DC 38 (master) to notice the pattern of the orb's trajectory.
Disable three DC 40 Thievery (legendary) checks or castings of dispel magic (7th level; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull's right eye, left eye, and mouth.
In play
Blaze [Reaction] (evocation, fire)
Routine (3 actions) The trap loses 1 action per turn per successful check to disable. The floating flamethrower uses its first action to release a gout of flame in a 15-foot cone that deals 4d6+4 fire damage (DC 40 basic Reflex save), its second action to fly in a U-shape in a random direction, and its third action to release another gout of flame.
Level 16 · Complexity Complex
Stealth DC 38 (expert)
Disable
- Thievery DC 40 (legendary) — checks or castings of dispel magic (7th level; counteract
- DC 40
AC 42
HP 100 · Hardness 25
Immunities fire · Weaknesses cold 15
Trigger Hao Jin signals the start of the bout
Effect The trap roars with fire and rolls initiative.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.