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Hazards

Floating Flamethrower

Level 16

rareComplexFireMagicalTrap

A grinning skull of fire drifts through the air, tracing a looping path before it spits gouts of flame at anyone caught in its arc.

Stealth +23 (expert) or DC 38 (master) to notice the pattern of the orb's trajectory.

Disable three DC 40 Thievery (legendary) checks or castings of dispel magic (7th level; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull's right eye, left eye, and mouth.

In play

Blaze [Reaction] (evocation, fire)

Routine (3 actions) The trap loses 1 action per turn per successful check to disable. The floating flamethrower uses its first action to release a gout of flame in a 15-foot cone that deals 4d6+4 fire damage (DC 40 basic Reflex save), its second action to fly in a U-shape in a random direction, and its third action to release another gout of flame.

Level 16 · Complexity Complex

Stealth DC 38 (expert)

Disable

  • Thievery DC 40 (legendary) — checks or castings of dispel magic (7th level; counteract
  • DC 40

AC 42

HP 100 · Hardness 25

Immunities fire · Weaknesses cold 15

Trigger Hao Jin signals the start of the bout

Effect The trap roars with fire and rolls initiative.