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Hazards

Smith's Skull

Stealth DC 42 (master) to see the skull's lower jaws start to open

uniqueHaunt
Lvl 18simpleHauntUnique
EffectA creature who can see the Smith's skull approaches within 20 feet · save DC 40 Will

DC 42 (master) to see the skull's lower jaws start to open

Disable

DC 48 Athletics (master) to hold the skull's jaw shut, or DC 45 Occultism or Religion (expert) to quiet the Smith's spirit

Smith's Inhalation [Reaction] (divine, enchantment, incapacitation, mental, visual)

Critical Success The creature is unaffected.

Success The creature feels pain across its body, as if the skull's inhalation were pulling the skin from its bones. The creature becomes sickened 1 and takes 8d6 mental damage.

Failure The creature is convinced that the skull just “breathed in” its skin, and it takes 16d6 mental damage. The overwhelming pain leaves the creature slowed 1 for 1 round as well.