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Hazards

Smith's Skull

Level 18

uniqueHaunt

Stealth DC 42 (master) to see the skull's lower jaws start to open

Disable DC 48 Athletics (master) to hold the skull's jaw shut, or DC 45 Occultism or Religion (expert) to quiet the Smith's spirit

Smith's Inhalation [Reaction] (divine, enchantment, incapacitation, mental, visual)

Critical Success The creature is unaffected.

Success The creature feels pain across its body, as if the skull's inhalation were pulling the skin from its bones. The creature becomes sickened 1 and takes 8d6 mental damage.

Failure The creature is convinced that the skull just “breathed in” its skin, and it takes 16d6 mental damage. The overwhelming pain leaves the creature slowed 1 for 1 round as well.

Level 18 · Complexity Simple

Stealth DC 42 (master) — (master) to see the skull's lower jaws start to open

Disable

  • Athletics DC 48 (master) — to hold the skull's jaw shut
  • Occultism DC 45 (expert) — or Religion (expert) to quiet the Smith's spirit

Trigger A creature who can see the Smith's skull approaches within 20 feet

Effect The skull's eyes flare. Each non-storykin creature within 60 feet who can see the skull is subjected to an overwhelming feeling of being sucked into it, and must attempt a DC 40 Will save.

Reset 1 hour