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Sorted A-ZHazards
Smith's Skull
Stealth DC 42 (master) to see the skull's lower jaws start to open
uniqueHaunt
Lvl 18simpleHauntUnique
EffectA creature who can see the Smith's skull approaches within 20 feet · save DC 40 Will
DC 42 (master) to see the skull's lower jaws start to open
Disable
DC 48 Athletics (master) to hold the skull's jaw shut, or DC 45 Occultism or Religion (expert) to quiet the Smith's spirit
Smith's Inhalation [Reaction] (divine, enchantment, incapacitation, mental, visual)
Critical Success The creature is unaffected.
Success The creature feels pain across its body, as if the skull's inhalation were pulling the skin from its bones. The creature becomes sickened 1 and takes 8d6 mental damage.
Failure The creature is convinced that the skull just “breathed in” its skin, and it takes 16d6 mental damage. The overwhelming pain leaves the creature slowed 1 for 1 round as well.